![]() The thing is, the Wii's software stack is an unmitigated disaster. What about the SD card, you say? You could stick in a 128GB card (reformatted with FAT32, of course, because SDXCs come with exFAT preinstalled), put the updates on that, and be able to do all the magical update-y stuff the 360 and PS3 people have been doing, right? Not really. Someone with five or six updated games would find themselves having to quickly delete and redownload patches every time they played a game. Just having an update to the main binary of the game would eat up a good chunk of the internal memory alone. The main problem is that the internal flash on the Wii is 512MB (a good portion of which gets eaten up by the 200 different variants of system firmware and games) and DVDs run from 4-8GBs. Wii does not support updating disc-based games, at all. This is a side effect of the fact that all those things are downloaded and stored on the internal flash (even if you "run" them from the SD card, which just copies things to internal storage behind your back). System software, channels, and downloadable games can all be updated (although Nintendo heavily penalizes people who update their games). Now, on the Wii, there are a certain few things which can be updated. Additionally, the 3DS got an update to support add-on content for games, and a later update to support patching cart software through add-on content specifically so they could fix all of Mario Kart 7's broken shortcuts. Nintendo has supported DLC since halfway through the Wii's lifecycle, with a rather unwieldy designation of "Nintendo Wi-Fi Connection Pay and Play". Not unless the game was designed to support new content.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |